Posted 29 July 2005 - 10:16 AM
In the latest issue of Game Informer, in a section titled The Good, The Bad, The Ugly there is a study mentioned. Granted, it says the study was European, but it doesnt say whether they only studied Europeans, or Americans as well, however, regaurdless I think it is a reflection of a growing worldwide problem. This is what it says
"A European study fond that a majority of parents are aware of video game ratings, but "divorce themselves" from deciding what their children play, even though parents dont like what games they buy. Great to know hypocrisy still rules the angry mob."
I just dont understand how a parent can take their kid to the store, see that the game their child wants is rated M, mature, 17+, contains extreme violence, language, and sexual themes, then buy this game for their child and get upset about the content of the game!
As for hidden material, its really a matter of cost. What likely happened, IMO, was this: They made the "Hot Coffee" mini-game to be included in the game. However, either the game makers themselves decided it was too much, or they just needed to cut it so that it would be rated M, rather than AO and would be sold by all major retailers. Now to do this, it was probably easier to only remove the things you had to do to get to the "Hot Coffee" rather than delete the entire code, because it would take more time in actual deletion and possibly cause a lot of bugs that would have to be worked out. Programs can be very picky, as we all know with our own PC's. So this is likely why it was left on the disk.
So the real problems are three-fold. Corporations cutting time and cost, filthy programmers (likely a Rockstar employee, IMO) creating the patch to re-open the content and releasing it on the web, and parents allowing children to get the game in the first place.